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LanguagesThis guide is availabe in:.Basic InformationThere are some important points to keep in mind as you develop your own strategy for playing Virtual Villagers: The Tree of Life. Think 'Survivor'—you're in charge of the whole game!Learn the controls, which are all at the bottom of the screen now!
Virtual Villagers Origins 2 is a unique simulation point-and-click game developed by Last Day of Work, LLC.The game takes you to the famous and mystical island of Isola – A beautiful island that was once a paradise home to a thriving civilization but now has been destroyed and is left as it is. The game will put you to discover the island and manage its resources. 2020-4-5 Virtual Villagers Origins 2 is a new Virtual Villagers game released for out for mobile and tablet devices, and through Facebook. The game was announced in June 2017 by Last Day of Work. The game is separate from Virtual Villagers: Origins which is a remake of a new home. Unlike the first.
The 'camera' tool located at the bottom right of the screen can be used to quickly locate any individual on the island. When the screen is blank, click on the right arrow and it goes to the youngest tribe member, or click on the left arrow and it will go to the oldest. Clicking the right arrow will scroll through your villagers from youngest to oldest; clicking the left arrow will scroll through your villagers from oldest to youngest.
As each one comes up in the 'camera', the game will zoom to that person.Watch your levels closely! All of your information is at the top of the screen.You'll save a lot of time by learning the double collect trick! To double collect an item using children do this: spot a collectible or mushroom, then find the nearest child. Pick the child up and press the space bar.
This will pause the game. Drop the child on the collectible and go find a second child. Pick up the second child and go back to the object. Once you are hovering over the object (and the first dropped child), press the space bar again, and quickly drop the second child right next to the first. If done properly and the timing is right, both children will run away with the same object.
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This is invaluable in bolstering food supplies when collecting mushrooms, and in gaining tech points when collecting other collectibles. CAUTION: do not drop a child directly onto the other, this will cause them to drop the item and go off for a jumping contest.
Make sure that the children are side-by-side.Mushrooms can mean the difference between life and death to your tribe in the early stages, and the boost in tech points from collectibles allows you to purchase necessary second stage technology quickly.Children are also handy to collect the herbs for stews as they will bring them to the lab quickly.Be on the lookout for faint white sparkles! They'll help you spot mushrooms and collectibles much more easily!Some tasks will require villagers with more than one skill, and it is helpful to be able to quickly shift your workforce from one task to another if necessary. Try to ensure that you are cross training your workforce as much as possible!Don't pick up a villager that is busy unless it is absolutely necessary! If you pick up a villager that is in the process of a task or is carrying something, they will drop the item and it will be lost. They will also 'forget' what it is they were doing.Children under the age of 14 will not work, except for picking up mushrooms and collectibles! Once they reach age 14 you can put them to work, but they won't be fully 'adult' until age 18. Just like a normal teenager, if something else gets their attention (such as a story time), the 14-17 year olds will drop work and attend.
Villagers cannot have children until they are adults (18 years old).Remember that the game continues even when it is turned off! Virtual Villagers 4 plays in 'real time', which means things will still happen even when the game is closed. Don't forget to set work preferences for your villagers! For instance, if you want someone farming, make sure to check the farming preference. Villagers without preferences set will often wander around and do their own thing. Remember this if you're going to be away for a while. Choose your time settings wisely!
Playing in 'fast' mode live is fun, but if you're going to be gone for a while consider switching to 'Normal', 'Slow', or even 'Pause'. Don't forget to take off the parenting preference if you are going to leave the game!CAUTION: Do not change your computer clock to try to 'fast forward' the game! It doesn't work, and can cause problems on your computer!Weather, fire, and ghosts are your friends!You can choose the hut locations!
When the foundation for a hut shows up, you can pick it up and move it to a place of your choosing (within reason). Look closely at the outline of the foundation, green means an area that the hut can be built in, red means you can't build there. Choose locations wisely: try not to impede frequently used paths, such as those from the blackberries or fruit trees to the food hut.Use children as temporary healers! If a villager becomes sick before you have a hospital to train doctors, find the nearest child, set their preference to healing, and drop them on the ill individual. Keep doing this until they heal the villager.Watch where people go! Children (and adults) will often wander off to look at 'interesting' areas of the island.
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These areas are usually important.Getting Started (Maslow's hierarchy—food and shelter first!)Plan carefully! Choose your beginning villagers wisely, the success of your tribe depends on it. A good balance of men and women, with at least one child, is definitely the way to go. Think sort of like real life.variety is the spice of life!Pick your five members of your new village from a large group of wanna-be's. (It really is like Survivor!)Try to get a mix of talents—not everyone should have the same skills!Again, just like Survivor—now you need fire.
Of course, no Jeff Probst or reward challenges here to earn flint, so here is what you'll need to do: Drop an adult on the wood pile. Drop an adult on the patch of grass. Drop an adult on the grass and wood in the black circle, and you will have fire.Wow, almost seems easier than trying to win a reward challenge.Oh, and before we move on—Food is pretty important here in the wilderness. But you need some sharp tools to get it.Puzzle 1 can assist you here. For detailed puzzle information, see the Puzzles Solved section toward the end of this guide.Food can be found on the blackberry bush on the southwest part of the island.Place someone at the Research table in the Science lab on the west side of the island.General puzzle strategy guideMost of the puzzles are dependent upon some combination of Village Tech, villager skills, and other puzzles.
Although some puzzles depend upon the completion of specific puzzles, the 16 puzzles are rarely completed in the order that you see them on the puzzle screen. Pay attention to the things that your villagers are curious about and the messages that you see when you take one of your villagers 'exploring' around the island. These often provide clues that will help you solve the puzzles. Another good strategy is to drag one of your adult villagers around the island after every tech purchase and look for new things that they can work on, since many of the technologies open up new possibilities for your villagers. Most of the frustration related to solving the puzzles is brought on by impatience.
It takes time for your villagers to gain the necessary skills and technology to work through all of the puzzles.The birds and fish are slowly disappearing on the island. Worried, the village sends a team to investigate. The team discovers a clearing with an enormous tree.but the tree is dying.
Heal the tree, and life will return to normal. But how?Complete the 16 puzzles to eventually allow you to heal the tree! You can safely browse these if you just need a gentle push in the right direction.
Each puzzle is referred to by number.Puzzle 1 is something that will allow you to obtain food, and is learned during the tutorial.Puzzle 2 requires a villager who is both an adept builder and scientist. A tree needs water to survive and thrive.Puzzle 3 will allow you a way to cook food or to manufacture items.Puzzle 4 requires the completion of Puzzle 3, and can help keep your villagers clean.Puzzle 5 requires the completion of Puzzle 2.
Butterflies.Puzzle 6 requires the completion of Puzzle 2 and 4, and helps you make the tree healthier.Puzzle 7 requires higher technology and will allow you to obtain another food source.Puzzle 8 requires you to have already done some construction and you need to have tools as well. Build the hut that appears and now your villagers can change clothes.Puzzle 9 requires higher level learning, so that you can continue to educate your village children.Puzzle 10 requires the completion of Puzzle 12, but will tell an interesting story.Puzzle 11 will make your entire village happy.and full!Puzzle 12 requires the completion of Puzzle 8, and will provide another consistent food source.Puzzle 13 requires some technology, and is a step in healing the tree.Puzzle 14 allows your villagers to honor the tree, which helps it to heal.Puzzle 15 provides you a way to purify the tree. You've almost healed the tree!Puzzle 16 allows you to make the tree very beautiful. You must have completed all the previous puzzles to attempt this puzzle.Congratulations, you've healed the Tree of Life!Technologies. You start with level 1 in all technologies.
Science technology levels 2 and 3 increase the amount of tech points your researchers earn. Level 2 also makes the clothing hut foundation appear. Dendrology is required at different levels to complete certain puzzles:. Level 1 allows the frog rescue.
Level 2 allows the branch pruning. Level 3 allows the hole to be repaired. The higher your Medicine level, the longer your villagers can live. Level 3 also allows the construction of the hospital, where you can train doctors.
Learning technology increases the rate at which the villagers learn. Construction technology level 1 allows you to build the honeymoon hut, the first hut, clear the debris at the waterfall, and repair the piers.
Level 2 allows the second hut, the clearing of the fire pit, and the construction of the ropes from the piers to the rocks. Level 3 allows the third hut and repairing the nets. Food technology has nothing to do with the production of food (that is dependent on construction technology). Food technology increases the yield of food gathered. Level 2 adds 50% to the yield, level 3 doubles it.
Gray mushrooms: level 1 = 6 food points, level 2 = 9 food points, level 3 = 12 food points. Red mushrooms: level 1 = 35 food points, level 2 = 52 food points, level 3 = 70 food points. Blackberries: Initially yield 9 or 10 food points, eventually settles down to 2 food points. Level 1 = 2 food points, level 2 = 3 food points, level 4 = 4 food points. StewsAs a general rule, stews to be eaten are made with fresh water, and stews used to make items are made with salt water.You need three herbs to make a stew. I don't have all the combinations below, so experiment!There are three types of herbs: sweet, spicy, and soapy.Fresh Water: Here are some stews made with fresh water. 3 Soapy will make your villagers vomit.
Not so good!. 2 Soapy 1 Spicy= Soapy burps; you can get the Soapy Stew trophy (25 villagers). 1 Soapy 1 Spicy 1 Sweet = This is the The Grand Feast Puzzle 11; needs blackberries, tree fruit, fish, and mushroom.
1 Soapy 2 = Soapy hiccups; you can get the Hiccup trophy (25 villagers). 3 Spicy = Stew is really spicy! Makes villagers drink from the stream.
2 Spicy 1 Sweet = Everyone drinks, causes hiccups. 1 Spicy 2 Sweet = Yummy! Everyone drinks and gets healthier!.
3 Sweet = use for Honor the Tree Puzzle 14; needs 20 villagers.Salt Water: Stews made with salt water. 3 Soapy = Soap; need for Puzzles 4 and 15!.
3 Pulpy vine = Cloth; Once made, must refine (Puzzle 8); need for Puzzles 8, 12, and 13! Collectibles. The collectibles are incorporated into the game. When mist comes in from the ocean, the wind flutes blow.and collectibles appear.
A complete collection of wind flutes is +5 to your max population and causes many more rare collectibles to appear when the mist blows in. When the mausoleum collection is complete, your max population goes +5, and ghosts of dead villagers will appear to point out rare collectibles. When the lab collection is complete, max population goes +5 and researchers earn tech points more quickly. When the fish scale collection is complete, max population goes up again. Completion is also supposed to make the golden fish appear in the nets.Content(s) of this game guide may not be copied orpublished on any other site without permission from Casual Game Guides.©CasualGameGuides.com 2006 - 2020.
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